अपवर्तन सिमुलेशन

प्रकाश और प्रकाशिकी intermediate निःशुल्क
अपवर्तन सिमुलेशन – प्रकाश और प्रकाशिकी
अपवर्तन सिमुलेशन – प्रकाश और प्रकाशिकी

Light bends when it crosses between media because its speed changes. This simulation lets you send a ray into glass, water or any refractive index you choose, and watch the refracted ray swing as you vary the angle of incidence.

refractionSnell's lawopticswavelength

इस सिमुलेशन का उपयोग कैसे करें

क्या देखें

इसके पीछे की भौतिकी

Snell's law relates the angles either side of the boundary: n₁sinθ₁ = n₂sinθ₂. Going into a denser medium the ray bends towards the normal; coming out it bends away. Beyond the critical angle, given by sinθ_c = n₂/n₁, refraction becomes impossible and the light is totally internally reflected instead.