Caught, Returned or Sent North — Impulse Is a Vector

यांत्रिकी मध्यम निःशुल्क VR · AR
Caught, Returned or Sent North — Impulse Is a Vector – यांत्रिकी
Caught, Returned or Sent North — Impulse Is a Vector – यांत्रिकी

A ball flies in from the west over a court with a compass rose painted on it, and a bat sends it off again. Four sliders set the ball's mass m, its speed before the hit vi, the exit angle θ measured from east, and the speed after ÷ speed before, vf/vi; they start at 60 g, 20 m/s, 90° and 1.00, and a ratio of 0 means the ball is caught. The bat turns as the sliders move: a smooth bat can push only along the normal at the point of contact, so that normal must point along the impulse. On the rose, the initial momentum pi and the impulse J are drawn from the same point, and the parallelogram they make has the final momentum pf as its diagonal. The flight plays once, 20 times slower, with strobe images of the ball at equal time steps; a timeline lets you stop it at any moment, before or after the hit.

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Take east as positive. Before the hit the ball's momentum is pi = mvi = 6.0 × 10⁻² × 20 = 1.2 kg m/s east, and the impulse is the vector change J = pf − pi. Caught, pf = 0 and J = 0 − 1.2 = −1.2 N s: 1.2 N s westward. Sent back west at the same speed, J = (6.0 × 10⁻²)(−20) − (6.0 × 10⁻²)(20) = −2.4 N s: reversing the momentum doubles the impulse. Sent north at the same speed, pi and pf are at right angles, so |J| = √2 × 1.2 = 1.70 ≈ 1.7 N s, directed north-west. In general the triangle of pi, pf and J gives |J| = m√(vi² + vf² − 2vi·vf cos θ); at equal speeds this is 2mv sin(θ/2), so at 120° it is 2.08 N s, pointing 150° from east. The ball's speed can stay the same while J grows from 0 to 2mv: the impulse is the vector change in momentum, not the difference between the two speeds. The bat stands still whenever that is enough; it has to be swung into the ball when the ball leaves faster than a still bat could send it, and it gives way when the ball keeps moving towards it.

impulsemomentumvectorsparallelogram ruleJ = Δplaw of cosinescompass directions3D