Combining Two Perpendicular Motions

यांत्रिकी शुरुआती निःशुल्क
Combining Two Perpendicular Motions – यांत्रिकी
Combining Two Perpendicular Motions – यांत्रिकी

A pen is run straight across a sheet of paper along a ruler while the sheet itself is pulled away at right angles to it. Neither hand moves in a slanted direction, and yet the line left on the paper is slanted. The simulation draws the line as it happens, marks it at equal intervals of time, and lays the two motions out as the sides of a right-angled triangle whose hypotenuse is the line itself.

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The two motions are independent: the pen covers the same distance across the sheet whether the sheet is racing away or standing still, and the sheet does the same in return. After a time t the pen has moved x = v_pen·t across the paper and the paper has moved y = v_paper·t along it, so the point of contact has traced, in the paper’s own frame, a straight line of length √(x² + y²) at an angle θ to the pen’s direction given by tan θ = y/x = v_paper / v_pen. The speed of the pen relative to the paper is therefore √(v_pen² + v_paper²) — larger than either motion alone — and because the ratio of the speeds is constant while they are, the angle is constant and the mark is straight. Change one speed part way through and the line bends at that instant, because the slant only ever reports the ratio of the two speeds at the moment the ink was laid down. This is vector addition of velocities in its plainest form, and the same construction that gives a boat crossing a river its drift, or an aircraft its ground track in a crosswind.

vector additionrelative motionindependence of motionsresultant velocity3D