Muka gelombang 3D

Cahaya dan optika beginner Gratis
Muka gelombang 3D โ€“ Cahaya dan optika
Muka gelombang 3D โ€“ Cahaya dan optika

Rays are convenient but wavefronts are what is physically there. This 3D simulation shows waves spreading as expanding surfaces and lets you place obstacles and boundaries to watch how those surfaces reflect and refract.

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A wavefront joins points oscillating in phase, and rays are simply lines drawn perpendicular to it. Huygens' construction treats every point on a front as a source of secondary wavelets whose envelope forms the next front. That single idea explains reflection, refraction and diffraction without needing separate rules for each.