Simulasi gelombang bunyi

Osilasi dan gelombang beginner Gratis
Simulasi gelombang bunyi โ€“ Osilasi dan gelombang
Simulasi gelombang bunyi โ€“ Osilasi dan gelombang

Sound is a pressure wave, and this simulation shows both faces of it: the air molecules bunching and spreading, and the pressure trace that a microphone would record. Change frequency and amplitude to see how pitch and loudness map onto the wave.

soundpressure wavepitchloudnessfrequency

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Sound propagates as longitudinal pressure variations. Frequency determines pitch, with human hearing spanning roughly 20 Hz to 20 kHz, while amplitude determines loudness. Speed depends on the medium โ€” about 340 m/s in air, far faster in water and faster still in steel โ€” because it is set by the medium's stiffness and density, not by the source.