Crosswind Landing - Crab Angle Simulation

Mechanics Intermediate Free
Crosswind Landing - Crab Angle Simulation – Mechanics
Crosswind Landing - Crab Angle Simulation – Mechanics

A Boeing 747 flies its final approach while the wind blows straight across the runway. The nose is held at an angle into the wind — the crab — and the simulation draws the three velocity vectors as they add, so the reason the aircraft still travels straight down the centreline is visible rather than asserted.

How to use this simulation

What to look for

The physics behind it

The aircraft moves through the air along its nose at speed v, while the whole body of air moves sideways at w. The velocity over the ground is the vector sum of the two. To keep the ground track on the centreline the sideways part of the airspeed must cancel the crosswind exactly: v·sin θ = w, so the crab angle is θ = arcsin(w/v). What is left along the runway is v·cos θ, so the ground speed is √(v² − w²) — always a little less than the airspeed. Because the three vectors form a right-angled triangle, a stronger crosswind or a slower approach both mean a larger crab angle. At touchdown the pilot straightens the nose so the wheels roll along the runway instead of sideways; the sideways airspeed vanishes with the crab, the crosswind is no longer balanced, and only the tyres are left to resist it.

vector additionresultant velocityrelative velocitytrigonometry3D