From Stick to Bounce — the Coefficient of Restitution

Mechanics Intermediate Free VR · AR
From Stick to Bounce — the Coefficient of Restitution – Mechanics
From Stick to Bounce — the Coefficient of Restitution – Mechanics

Two balls of the same size lie in a straight groove on a lab bench. Ball A slides in from the left, without spinning, towards ball B, which can wait at rest, slide towards A or run ahead of it. Five sliders set the two masses, the two velocities and the coefficient of restitution e — and with e, what the balls are made of: dull putty at e = 0, rubber in the middle, polished steel at e = 1. Arrows show each ball's velocity, a bracket in front of the groove shows how fast the gap between them closes and opens again, and a chart tracks how much kinetic energy each value of e loses. Press play and the collision runs once, eight times slower than real life and slower still with the playback chips; the timeline takes you back to any moment.

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The physics behind it

Take rightward as positive. Conservation of momentum alone cannot give two unknown velocities, so a second equation is added — the restitution equation, v′A − v′B = −e(vA − vB): the balls close at vA − vB and part at e times that. At the starting values (1.0 kg at +4.0 m/s into 1.5 kg at rest, e = 0.25), solving it with 1.0 × 4.0 = 1.0 v′A + 1.5 v′B gives v′A = +1.0 m/s and v′B = +2.0 m/s. The kinetic energy falls from 8.0 J to 0.5 + 3.0 = 3.5 J, so 4.5 J is lost. In the model the squeezed balls store the whole relative kinetic energy, ½μ(vA − vB)² with μ = mA mB/(mA + mB), and give back only e² of it, so the loss is ½μ(vA − vB)²(1 − e²): 4.8 J at e = 0, when the putty balls stick and move on at 1.6 m/s, and nothing at e = 1, when A bounces back at 0.80 m/s and B leaves at 3.2 m/s. The masses and velocities decide how much energy there is to lose; e alone sets the fraction that is lost. The momentum is the same before and after at every setting, and if A is not faster than B the gap never closes and there is no collision.

coefficient of restitutionelastic collisioninelastic collisionmomentumkinetic energyv′A − v′B = −e(vA − vB)3D