Water in a Branched Pipe — Nothing Piles Up at the Junction

Eletricidade e magnetismo Iniciante Grátis VR · AR
Water in a Branched Pipe — Nothing Piles Up at the Junction – Eletricidade e magnetismo
Water in a Branched Pipe — Nothing Piles Up at the Junction – Eletricidade e magnetismo

A clear acrylic tank on a sliding carriage is kept at a fixed level by a tap and an overflow pipe. Water leaves it through a hose and a brass water meter, then reaches a clear acrylic junction block that splits it into two branches, A and B. Each branch has a brass ball valve and pours into its own 1 L measuring cylinder. Three sliders set the head of water h and the two valve openings. Press play for 30 s of flow and compare the meter's count with the water the two cylinders collect; drag the timeline to any moment. Tiny bubbles ride the water at its true speed in every pipe.

Como usar esta simulação

O que observar

A física por trás

The flow here is slow and smooth (laminar), so each branch carries a flow proportional to the push, just as Ohm's law makes a current proportional to the potential difference: Q = ρgh·f / R₀, where f is the valve's opening and R₀ = 3.92 × 10⁸ Pa·s/m³ lets a fully open branch pass 10.0 mL/s under a 0.40 m head. A half-shut valve doubles its branch's resistance and halves its flow. The junction cannot store water — the pipes are full and water does not compress — so whatever arrives each second must leave: Q_in = Q_A + Q_B. At the start values 10.0 + 5.0 = 15.0 mL/s, and after 30 s the meter has counted 450 mL while the cylinders hold 300 mL and 150 mL. Charge in a circuit behaves the same way: a node cannot store charge, so the total current in equals the total current out, ΣI_in = ΣI_out — Kirchhoff's first law, which is conservation of charge. The analogy holds for the junction rule; it does not make a circuit like a set of water pipes in every detail.

Kirchhoff's first lawjunction ruleconservation of chargeΣI in = ΣI outwater analogyflow rate3D