Simulação de refração

Luz e ótica intermediate Grátis
Simulação de refração – Luz e ótica
Simulação de refração – Luz e ótica

Light bends when it crosses between media because its speed changes. This simulation lets you send a ray into glass, water or any refractive index you choose, and watch the refracted ray swing as you vary the angle of incidence.

refractionSnell's lawopticswavelength

Como usar esta simulação

O que observar

A física por trás

Snell's law relates the angles either side of the boundary: n₁sinθ₁ = n₂sinθ₂. Going into a denser medium the ray bends towards the normal; coming out it bends away. Beyond the critical angle, given by sinθ_c = n₂/n₁, refraction becomes impossible and the light is totally internally reflected instead.