Crossing the River

Mecânica Iniciante Grátis VR · AR
Crossing the River – Mecânica
Crossing the River – Mecânica

A ferry points its bow straight at the landing opposite and still arrives well downstream. Move the current up and down and one number refuses to move with it — the crossing time, which depends only on the part of the velocity pointing across the river.

Como usar esta simulação

O que observar

A física por trás

The boat's velocity relative to the bank is the vector sum of its velocity through the water and the current. Those components are independent, so the across-river component alone sets the crossing time, t = w/v_b when the bow points straight across, regardless of how fast the river runs. The current acts only along the bank and produces a drift x = v_c t downstream. To land directly opposite, the bow must be angled upstream by θ with sin θ = v_c/v_b, which cancels the drift but cuts the across-river component to v_b cos θ and so lengthens the crossing.

relative velocityvector additionresolving vectorsriver crossingresultant velocity3D