Head-On and Stuck — Choosing the Positive Direction

Mecânica Iniciante Grátis VR · AR
Head-On and Stuck — Choosing the Positive Direction – Mecânica
Head-On and Stuck — Choosing the Positive Direction – Mecânica

Two gliders ride an air track on a lab bench, with a big + → painted on the rail: right is positive. Glider A comes from the left and glider B from the right; hook-and-loop pads on the facing ends make them stick when they meet. Four sliders set the two masses and the two velocities, and a negative velocity means moving left. Press ▶ to watch the approach, the brief squeeze of the pads and the stuck pair moving off, four times slower than real life — the run plays once and stops, and the sign of the pair's velocity tells you which way it goes.

Como usar esta simulação

O que observar

A física por trás

Choose the positive direction first — here, to the right — and write the momentum balance on one line: mA·vA + mB·vB = (mA + mB)·v′. At the starting values 1.2 × 3.0 + 2.8 × (−2.0) = 4.0 v′, so 3.6 − 5.6 = 4.0 v′ and v′ = −0.50 m/s. The answer is negative, so the pair moves left: B brought the larger momentum. The contact is modelled as two pads pressing and gripping, every push on A matched by an equal and opposite push on B, so the total momentum measured from the gliders' positions is −2.0 kg m/s before and after. The pair stops dead when the two momenta cancel — for example 1.4 kg at +2.0 m/s against 2.8 kg at −1.0 m/s. If A is not faster than B (vA ≤ vB), the gap never closes and there is no collision at all. The same one-line balance works for any collision in which the bodies stick: 2.0 kg at 3.0 m/s joining 1.0 kg at rest move off at 6.0/3.0 = 2.0 m/s.

conservation of momentumperfectly inelastic collisionsign conventionm₁v₁ + m₂v₂ = (m₁ + m₂)v′air track3D