The Air-Table Collision — Momentum in Two Directions

Mekanik Orta Ücretsiz VR · AR
The Air-Table Collision — Momentum in Two Directions – Mekanik
The Air-Table Collision — Momentum in Two Directions – Mekanik

An air-hockey table seen almost from above, its field left plain, with x and y axes painted in one corner. Puck A slides along x towards puck B, which waits at rest; both are made of the same plastic, so the heavier puck is the wider one. Five sliders set the two masses, A's speed, where A strikes B — the angle φ between A's path and the line joining the centres at the instant they touch, from 0° (head-on) to 70° (a glancing blow) — and how bouncy the collision is. Press ▶ and the run plays once: it leaves strobe dots every 0.1 s, the pink line of centres and the angle φ on the table, and stops just before a puck reaches a rail, so you can read the directions and compare the momenta.

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The pucks are smooth, so the only push between them acts along the line joining their centres. B, at rest, can only leave along that line; A keeps its velocity across it. Along the line, the coefficient of restitution e sets how much of the approach speed comes back as separation speed: e = 1 is perfectly elastic, while e = 0 means the pucks move on together along the line. Momentum is a vector, so it is conserved separately along x and along y. At the starting values (0.20 kg at 2.0 m/s into 0.80 kg, φ = 30°, e = 0.67): x: 0.20 × 2.0 = 0.80 v′B cos 30°, so v′B = 0.58 m/s; y: 0 = 0.20 v′A − 0.80 v′B sin 30°, so v′A = 1.15 m/s, at 90° to A's first path. The x-row reads 0.40 = 0.00 + 0.40 and the y-row 0 = +0.23 − 0.23. Head-on (φ = 0°) A rebounds at 0.67 m/s and B moves on at 0.67 m/s. With equal masses and e = 1 the two pucks always leave at right angles to each other.

conservation of momentumtwo-dimensional collisionmomentum componentscoefficient of restitutionvector additionair table3D