Simulation d'ondes sonores

Oscillations et ondes beginner Gratuit
Simulation d'ondes sonores – Oscillations et ondes
Simulation d'ondes sonores – Oscillations et ondes

Sound is a pressure wave, and this simulation shows both faces of it: the air molecules bunching and spreading, and the pressure trace that a microphone would record. Change frequency and amplitude to see how pitch and loudness map onto the wave.

soundpressure wavepitchloudnessfrequency

Comment utiliser cette simulation

Ce qu’il faut observer

La physique derrière

Sound propagates as longitudinal pressure variations. Frequency determines pitch, with human hearing spanning roughly 20 Hz to 20 kHz, while amplitude determines loudness. Speed depends on the medium — about 340 m/s in air, far faster in water and faster still in steel — because it is set by the medium's stiffness and density, not by the source.