The Helmet Drop Test — Stretching the Stop

Mecânica Intermédio Grátis VR · AR
The Helmet Drop Test — Stretching the Stop – Mecânica
The Helmet Drop Test — Stretching the Stop – Mecânica

The head must stop either way — so what does the foam in a helmet actually change? A metal headform wearing a cut-away helmet hangs above a steel anvil, crown down, as in a helmet test rig; press play and it falls once and stops. Sliders set the head's mass, the impact speed and the thickness of the foam liner. The fall is shown 5 times slower and the stop 250 times slower, with the view closing in on the anvil, so the foam can be seen crushing while a force–time graph records the pulse; the timeline can be dragged to any moment.

Como usar esta simulação

O que observar

A física por trás

The headform falls from h = v²/2g and meets the anvil at speed v, so it arrives with momentum mv and ends at rest: Δp = mv whatever the liner — 30 N s for the default 5.0 kg head at 6.0 m/s (a 1.84 m drop). The foam cannot change Δp; it lengthens the stop. In the model the foam crushes by 70 % of its thickness at a nearly constant force, and the headform's skin and the padding give 4 mm more, so the head stops over d = 0.7t + 4 mm. Taking the stop as uniform, it lasts Δt = 2d/v, and the average force is F = Δp/Δt = mv²/2d. With 30 mm of foam: d = 25 mm, Δt = 8.3 ms, F ≈ 3.6 kN, an average deceleration of about 73 g. With no foam: Δt = 1.3 ms, F ≈ 22.5 kN, about 460 g. The chart shows the resultant force — the anvil also carries the head's weight — as a flat-topped pulse for foam and a narrow spike without it, and its area is always Δp. A heavier head needs a proportionally larger force, but its deceleration in g depends only on v and d. Test standards limit the peak deceleration, roughly 250–300 g.

impulsemomentumF = Δp/Δthelmetstopping timeforce–time graph3D