Kırılma simülasyonu

Işık ve optik intermediate Ücretsiz
Kırılma simülasyonu – Işık ve optik
Kırılma simülasyonu – Işık ve optik

Light bends when it crosses between media because its speed changes. This simulation lets you send a ray into glass, water or any refractive index you choose, and watch the refracted ray swing as you vary the angle of incidence.

refractionSnell's lawopticswavelength

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Arkasındaki fizik

Snell's law relates the angles either side of the boundary: n₁sinθ₁ = n₂sinθ₂. Going into a denser medium the ray bends towards the normal; coming out it bends away. Beyond the critical angle, given by sinθ_c = n₂/n₁, refraction becomes impossible and the light is totally internally reflected instead.