Fronts d'onde en 3D

Lumière et optique beginner Gratuit
Fronts d'onde en 3D – Lumière et optique
Fronts d'onde en 3D – Lumière et optique

Rays are convenient but wavefronts are what is physically there. This 3D simulation shows waves spreading as expanding surfaces and lets you place obstacles and boundaries to watch how those surfaces reflect and refract.

wavefrontsraysreflectionrefraction3D

Comment utiliser cette simulation

Ce qu’il faut observer

La physique derrière

A wavefront joins points oscillating in phase, and rays are simply lines drawn perpendicular to it. Huygens' construction treats every point on a front as a source of secondary wavelets whose envelope forms the next front. That single idea explains reflection, refraction and diffraction without needing separate rules for each.