The Apex Is Not a Pause

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The Apex Is Not a Pause – Mechanik
The Apex Is Not a Pause – Mechanik

Film a toss in slow motion against a door edge and step through the frames one at a time. Along the floor the ball covers the same distance every frame, right through the top; up the edge the steps shrink to nothing and reverse. Only vᵧ ever reaches zero, so the ball is never actually at rest — except at 90°.

projectile at an anglehighest pointvelocity componentsslow motionindependence of motions3D